Wool Crush level guide
Wool Crush Level 262 Walkthrough
The main chokepoint in Level 262 is long-horizon one-way congestion, with gameplay opening at 00:13 and the board staying near full until about 05:28. Keep strict sequence discipline with blue, then red, then green as inner edges emerge. The 01:58 peak is critical, so pause fresh injections briefly and let active chains drain before late cleanup.
Quick Tips for Level 262 (spoiler-free)
- Start at 00:13 with blue, then add red, and bring green only after inner edges open near the late timing.
- Respect the 01:27-03:41 fragile window and avoid introducing unsupported side colors during peak density.
- At 01:58 congestion peak, run a one-rotation no-tap reset if crowded to avoid endgame chain collapse.
How to Solve Wool Crush Level 262 — Full Solution
- Open from 00:13 by activating blue on the outer clockwise shell to establish stable pull.
- Layer red while blue remains active so both colors consume in parallel.
- Introduce green after about 04:58 when inner edges are visible and can absorb new flow.
- At 01:58 peak load, stop fresh taps briefly and let active match chains clear backlog.
- From 05:28 onward, rotate blue, yellow, and white for controlled late cleanup of remaining fragments.
Colors in this level:
Green, Orange, Lime, Blue
Common Mistakes to Avoid
- Not planning the chain reaction: each merge should immediately set up the next one.
- Sliding a block to a temporary spot without confirming it can still reach its match later.
- Ignoring diagonal choke points where two colors' paths cross and block each other.
Frequently Asked Questions
Why does Level 262 begin at 00:13 in the guide?
The input timeline marks gameplay phase start around 00:13, so sequencing and timing checkpoints are anchored from that point.
What is the correct opening route for Level 262?
Use blue to red to green, which matches the documented early circulation and prevents random flooding while the center remains sealed.
How should I respond at the 01:58 danger checkpoint?
If the loop is crowded, pause for one full rotation so active chains drain. Resume taps only after capacity visibly recovers.